Unrolling forms!

 I'm going to be honest here and say that I did use the "Unroll Surface UV" feature whenever I could. But because I decided to be a little extra as I tend to do with projects, there were some forms I had to look for templates as reference in Google and then unroll them step by step.

I have decided to divide the close-ups of this activity between the ones I used the command to unroll the forms and the ones I exploded and manually unrolled myself. 

These are the ones I let the program do the work for me:



And these are the forms I unrolled manually:

For these two shapes, I thought they wouldn't be too complicated for the program to unroll, and it actually didn't do too bad of a job. But, for the parallelepiped it created just a long strip of rectangles and for the hexagonal prism the placement kind of made sense, but I wasn't sure someone would be able to obtain the same form if they cut it and assemble it. That's why I decided to manually unroll it and there are the results!

Now, the sphere. I didn't unroll it manually, I did use the command, however I had to trace each face of the mesh to create the surface. I followed the tutorials provided, but no matter where I looked for somehow I didn't have the "Mesh to NURB" command. I'm not sure if it is because I work in a MacBook or if it has another name in Rhino 7, but I tried almost every mesh command that felt like it could create a similar action and didn't find anything. While exploring the surface commands, I found the "Surface from 2, 3 or 4 edge curves" command and decided to try it. That's how I ended up tracing every face of the mesh, then joined them, and finally unrolled using the "Unroll Surface UV" command. It doesn't look exactly like the video tutorials, but it's the best I could do.






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